Beacons are interactive sceneries that grant Exploration experience upon interaction. Each beacon has a 4-hour cooldown, so doing a beacon run every 4 hours is recommended. Beacons are marked with an appleicon.
Each beacon grants 600 XP when first discovered, and 300 XP when discovered afterwards. Beacons are affected by double Exp. events.
There currently exist 69 beacons, all of which are listed in the table below.
Image | Beacon | Abbreviation | Description | Location |
---|---|---|---|---|
Al-Kharid | Al- | In front of the palace. | -115 / 70 / 279 | |
Arandar | -3046 / 80 / -113 | |||
Barbarian Village | Ba- | Inside the south-eastern house. | -780 / 70 / -405 | |
Burgh de Rott | Bu- | Inside the eastern broken house. | 425 / 75 / 220 | |
Burthorpe | Bur | Inside the back left tent. | -1248 / 80 / -956 | |
Brimhaven | Bri | Inside a ruin near Brimhaven's center, under trees. | -1625 / 80 / 266 | |
Brimhaven Dungeon | Br- | Near Brimhaven, inside the temple atop the dungeon, not below. | -1811 / 90 / 390 | |
Camelot | Cam | In a circular patio at the back right of the castle. | -1671 / 70 / -700 | |
Canifis | Can | Hanging as light near the north-western house. | 513 / 75 / -667 | |
Castle Wars | -2780 / 75 / 573 | |||
Catherby | Cat | Behind the northern house. | -1520 / 70 / -526 | |
Corsair Cove | -2394 / 70 / 1316 | |||
Crandor | Cra | On top of the mountain, among the ruins. | -1503 / 100 / -11 | |
Dark Wizard Tower | Da- | On the top floor of the tower. Use the red beacon to ascend the tower. | -1308 / 110 / -182 | |
Dragon Spire | Drag | Down the narrow path north-west from the palace entrance. | -886 / 110 / -1902 | |
Draynor Manor | Dr- | At the south-western corner on the ground floor. | -725 / 70 / -222 | |
Draynor Village | Dray | In the square, surrounded by houses. | -727 / 70 / 53 | |
Eagles' Peak | -3131 / 100 / -672 | |||
East Ardougne | -2095 / 75 / -99 | |||
Edgeville Dungeon | Ed-D | In a side room close to the shortcut to Hobgoblins. | -615 / 55 / -660 | |
East Monastery | South of Ardougne. Not to be confused with Edgeville Monastery. | -2270 / 80 / 197 | ||
Edgeville Monastery | Ed-M | In the middle of the Monastery. | -850 / 70 / -640 | |
Falador | Fal | Behind the tree in the middle of the castle's courtyard. | -1085 / 70 / -180 | |
Fight Arena | -2295 / 75 / 355 | |||
Goblin Village | Go- | On top of a crumbling tower in Goblin Village | -1126 / 75 / -678 | |
Grand Tree | -2699 / 80 / -660 | |||
Gu'Tanoth | -2546 / 85 / 785 | |||
Gwenith | -3545 / 70 / -443 | |||
Ice Caves | Ic- | West of the ladder, below sea level. | -1046 / 30 / 386 | |
Karamja | Kar | At the shore, close to the fishing dock. | -1364 / 65 / 304 | |
Kharidian Desert | Kh- | North of Duel Arena in a canyon. | 20 / 75 / 28 | |
Jatizso | -2903 / 90 / -1577 | |||
Lletya | -3094 / 75 / 325 | |||
Lumbridge | Lum | At the top of the northern tower. | -319 / 80 / 168 | |
Lumbridge Swamp | Lu- | In the southern section of the swamp, hidden within a tree. | -508 / 75 / 272 | |
Mos Le'Harmless | 1516 / 70 / 938 | |||
Nardah | 319 / 70 / 1134 | |||
Neitiznot | -2932 / 90 / -1577 | |||
Mort'ton | Mor | Inside the temple, North-west from the town. | 517 / 70 / -114 | |
Piscatoris Fishing Colony | -3079 / 70 / -1291 | |||
Poison Waste | -3357 / 75 / 485 | |||
Pollnivneach | 96 / 70 / 949 | |||
Port Khazard | -2146 / 75 / 368 | |||
Port Phasmatys | 1073 / 75 / -570 | |||
Port Sarim | Po- | On top of a ship mast | -893 / 90 / 131 | |
Prifddinas | -3416 / 85 / -164 | |||
Rellekka | Rel | On the balcony of the Center Building | -2069 / 85 / -1143 | |
Rimmington | Rim | Inside the southern most house. | -1148 / 70 / 245 | |
Seers' Village | Se- | Just outside the tavern along the road. | -1670 / 70 / -710 | |
Shilo Village | -1501 / 72 / 868 | |||
Slayer Tower | Sl- | On top of the throne on the top floor of the tower. | 313 / 100 / -838 | |
Slepe | 1183 / 70 / -129 | |||
Sophanem | -104 / 85 / 1571 | |||
Tai Bwo Wannai | -1616 / 80 / 591 | |||
Taverley | Tav | North-east from the well, in the middle of a henge. | -1296 / 80 / -684 | |
Taverley Dungeon | Ta-D | Hidden in the throne room near Chaos druids. | -1277 / 50 / -395 | |
Taverley Maze | Ta-M | Deep within the Taverley maze. The Taverley maze key is required to access. | -1464 / 50 / -547 | |
Trollheim | Tro | At the top of the Trollheim Mountain pass | -1298 / 140 / -1228 | |
Varrock | Var | Inside the wrecked house south of the big bank. | -441 / 70 / -405 | |
Varrock Museum | Va- | To the left of the entrance, will be visible after entering. | -238 / 75 / -524 | |
Waterbirth Island | -2521 / 75 / -1364 | |||
West Ardougne | West of East Ardougne. | -2504 / 75 / -96 | ||
Wilderness Dark Warrior's Fortress | Wi-D | In the center of the fortress. | -933 / 80 / -1083 | |
Wilderness Mage Arena | Wi-M | In the center of the arena. | -697 / 85 / -2026 | |
Wilderness Pirate Hideout | Wi-P | On the beach outside of the hideout. | -937 / 65 / -2065 | |
Wilderness Rogues' Castle | Wi-R | On the top of a tower on the roof. | -106 / 90 / -2025 | |
Wilderness Volcano[beacon-list 1] | Wi-V | Inside the volcano, located at the end of the agility course. | -622 / 225 / -1292 | |
Wizards' Tower | Wi-T | At the middle of the tower, visible after entering. | -654 / 85 / 364 | |
Witchaven | -1863 / 70 / -25 | |||
Yanille | -2355 / 70 / 591 |
- ↑ Wilderness beacon involves a dangerous parkour. Failure can lead to death and loss of all held items. It's adviced not to bring any valuables except speed potions to increase your success chance.