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Exploration is a navigational skill in which the player gains experience by exploring the world and completing tasks. This skill was created with the intention of making players explore and discover the world and do activities they wouldn't usually do to create a more fulfilling playing experience.
Leveling exploration gives access to more bosses, unlocks new Home teleport locations and allows to complete more difficult treasure trails.
Exploration cape is convenient as it removes the cooldown from home teleport spells.
Training[]
Exploration experience can be earned through four different methods.
Beacons[]
Beacons are sceneries scattered around the world that yield exploration experience upon interaction with a four hour cooldown period between interactions. Interacting with a beacon for the first time will give double the usual experience. Currently there are 69 beacons that can be discovered.
Jobs[]
Jobs are task lists given out by Job master who can be found in most cities, usually wandering alongside other major NPCs. In order to complete a job, all the individual tasks of the job need to be completed. The tasks require the player to train other skills by gathering or crafting specified amount of something. A job rewards exploration experience and gp, both of which can vary greatly from job to job.
Higher-level skills will unlock more rewarding jobs, as long as the player has the required exploration level to unlock them, which has to be at most five levels lower than the skill level to unlock. (For example, if the player has 50 mining but not a minimum of 45 exploration, they won't be able to have a job including mining Mithril).
Job master locations[]
Clue scrolls[]
Clue scrolls or more accurately treasure trails, is a minigame which can be started by obtaining a sealed clue scroll by training gathering or combat skills. Higher level activities increase the chances of finding more difficult and more rewarding clues. The clues contain riddles such as map locations, puzzles and ciphers that must be solved to obtain a new clue. The trail is completed once the final clue is solved. Completing a trail rewards a reward casket and exploration experience.
Difficulty | Level | XP |
---|---|---|
Beginner | 1 | 250 |
Easy | 15 | 500 |
Medium | 30 | 750 |
Hard | 40 | 1,000 |
Elite | 60 | 1,500 |
Master | 80 | 3,500 |
POI visits[]
Apart from beacon runs, jobs and treasure trails, players are awarded 80 exploration experience every time they visit five different Points of Interest (POI). Most cities, dungeons, mountains and other such locations are considered to be POIs. This method is most efficient when using magic to teleport to the five POIs. However this is inefficient due to the low experience reward, teleport cooldowns and high consumption of teleport runes so this method is not recommended and should be only considered as a passive gain.
Anchors[]
Leveling exploration unlocks anchors which are spawn points and home teleport targets. And can be activated by purchasing it by interacting with it. Only one anchor may be active at any time. Once activated, the home teleport spell will bring the player to the active anchor instead of the default one in Lumbridge. Upon death, the player will also spawn at the location of the active lodestone. Reactivating a previous anchor is done by repurchasing it. The purchase cost must be paid for every activation.
Location | Level | Activation cost | Location |
---|---|---|---|
Lumbridge | 15 | 1000 | -338 / 70 / 186 |
Al-Kharid | 15 | 1000 | -113 / 70 / 292 |
Port Sarim | 20 | 50000 | -996 / 70 / 147 |
Draynor Village | 30 | 50000 | -690 / 70 / -55 |
Falador | 35 | 50000 | -1107 / 65 / -376 |
Taverley | 40 | 50000 | -1377 / 75 / -484 |
Burthorpe | 45 | 50000 | -1311 / 80 / -849 |
Catherby | 50 | 50000 | -1498 / 70 / -488 |
Varrock | 60 | 50000 | -362 / 70 / -302 |
Edgeville | 65 | 50000 | -790 / 70 / -693 |
Seers' Village | 70 | 50000 | -1929 / 75 / -604 |
Rellekka | 70 | 50000 | -2074 / 70 / -1092 |
Canifis | 80 | 50000 | 529 / 70 / -700 |
Keys[]
Some areas require a key to access. For certain keys, there is an exploration level requirement before they can be used. Keys with exploration requirements can be used several times and are not consumed upon use like boss keys.
Key | Level | Use | Obtaining |
---|---|---|---|
Brass key | 20 | Opens the door of the locked shed between Barbarian Village and Varrock, leading to Hill giants. | The key is obtained by talking to a dwarf in Edgeville Dungeon. |
Taverley maze key | 40 | Opens golden doors in Taverley Maze. | The key is dropped by Doomed and Hell cows in the Taverley Maze. |
Experiment cave key | 50 | Opens experiments cave's locked door. | The key is dropped by fenkenstrain puppet. |
Kalphite key | 55 | Opens the locked door in Kalphite Cave. | The key can be obtained by killing Kalphite workers, kalphite soldiers or kalphite guardians. |
Previous training methods[]
Before the major rework of MineScape, exploration could be trained by solving key riddles. Keys could have been obtained through combat, fishing, woodcutting and mining. Players had to interact with any Key Reader (Dispenser) in order to display the rarity and the riddle the key contains. Upon receiving keys, following message would be display in the chat: "While <current_activity>, You managed to find a <rarity> key!"
Keys had five different rarities: common, uncommon, rare, epic and legendary, each requiring a different exploration level to unlock. Higher rarities would yield greater rewards. In order to solve the riddles, players had to go to the location the riddle referred to.
Rarity | Level |
---|---|
Common | 1 |
Uncommon | 10 |
Rare | 25 |
Epic | 47 |
Legendary | 72 |
The riddles and their solutions are listed here.
Skills |
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Agility •
Attack •
Constitution •
Construction •
Cooking •
Crafting •
Defence •
Exploration •
Farming |