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Magic is a skill that allows players to cast spells using runes for multiple purposes such as teleportation, alchemy, enchanting and combat. Magic is a combat skill and a skilling skill. It offers heavy damage and debuffs in combat and allows fighting mobs at a distance. For skilling, magic offers faster movement via teleportation and some utility spells.
Runecrafting and magic work well together as runecrafting allows creation of runes. This can reduce cost of magic significantly as runes can be made instead of bought. Runes can be bought either from a magic shop or from other players. Runes may also be obtained as drops from mobs or by pickpocketing.
Rune pouch can be used to store up to five different kinds of runes to save inventory space. The runes are automatically used from the pouch as spells are cast. Magic cape shares the effect of rune pouch and the pouch's contents too so they can not be used together to hold more runes. The magic cape does however offer a defensive boost.
Training[]
Magic is primarily trained through combat by killing mobs. Magic has pure magic and balanced combat mode. In magic mode, 100% of the awarded experience goes to magic. In balanced mode, 50% of the experience goes to magic and the other 50% goes to defence. Experience is awarded for successful hits and from casting a spell. The experience from casting is merely token xp and vast majority comes from the hits themselves. To cast combat spells, a wand or staff must be equipped and all appropriate runes required by the spell must be in the inventory in sufficient quantities.
Casting utility and teleport spells also grants magic experience but they are far slower ways of training than combat. Unlike combat spells, these spells do not require a staff or wand and also can not benefit from their effects.
Runes[]
Runes are split into two categories: elemental and non-elemental runes. The elemental runes are air, water, earth and fire. All spells require at least one type of elemental rune to be cast. Non-elemental runes are runes that empower the elemental rune in different ways to form a spell. Mind, chaos and death runes are used to cast combat spells. Body and cosmic runes are used in debuff spells. Nature runes primarily find use in utility spells. Lastly law runes are used in teleport spells.
Weapons[]
There are two kinds of weapons for magic: wands and staves. Wands being one handed weapons and staves two handed respectively. Generally wands are better than staves in terms of damage. Although the elemental staves do provide unlimited runes of their element, their offensive stats are highly lacking. They also only work for combat spells so utility spells can not benefit from their effect.
Wands[]
Wand | Level | Base damage | |
---|---|---|---|
Apprentice wand | 1 | 1 | |
Beginner's wand | 10 | 10 | |
Master's wand | 25 | 20 | |
Wizard's wand | 50 | 30 | |
Cursed apocalypse wand[wands 1] | 85 | 40 | |
Apocalypse wand | 85 | 40 | |
3rd age wand | 85 | 50 |
- ↑ Lasts for 1000 uses.
Staves[]
Staff | Level | Base damage | Effect | |
---|---|---|---|---|
Air staff | 1 | 1 | Provides unlimited air runes for combat spells. | |
Caitlin's staff | 1 | 3 | Provides unlimited air runes for combat spells. | |
Earth staff | 1 | 1 | Provides unlimited earth runes for combat spells. | |
Water staff | 1 | 1 | Provides unlimited water runes for combat spells. | |
Fire staff | 1 | 1 | Provides unlimited fire runes for combat spells. | |
Staff of bob the cat | 1 | 1 | ||
Air battlestaff | 30 | 10 | Provides unlimited air runes for combat spells. | |
Earth battlestaff | 30 | 10 | Provides unlimited earth runes for combat spells. | |
Water battlestaff | 30 | 10 | Provides unlimited water runes for combat spells. | |
Fire battlestaff | 30 | 10 | Provides unlimited fire runes for combat spells. | |
Mud battlestaff | 30 | 20 | Provides unlimited fire runes and earth runes for combat spells. | |
Lava battlestaff | 30 | 20 | Provides unlimited fire runes and earth runes for combat spells. | |
Ahrim's staff | 75 | 35 | Lasts for 5000 uses |
Armour[]
Magic armour provides defensive boosts while having only little impact in magic damage boosts. They are strong against melee and weak against ranged styles. Standard armour is what players usually use when using magic. Special armour is rarer and harder to obtain and generally more powerful as well.
Standard armour[]
Armour | Defence level |
---|---|
Blue wizard robes | 1 |
Black wizard robes | 10 |
Spider silk robes | 20 |
Batwing robes | 30 |
Mystic robes | 40 |
Infinity robes | 50 |
Druidic robes | 60 |
Special armour[]
Armour | Defence level | Prayer level | Magic level |
---|---|---|---|
Wizard boots | 20 | - | - |
Robes of darkness | 20 | - | 40 |
Enchanted robes | 40 | - | - |
Dagon'hai robes | 70 | - | - |
Ahrim's armour | 75 | - | - |
3rd age magic robes | 85 | - | - |
Spells[]
There are four types of spells: combat, debuff, teleport and utility spells. Combat and debuff spells are used when fighting mobs or other players. Combat spells are the ones that deal damage. Higher level spells deal more damage than lower level ones. Debuff spells are spells that can affect the target's stats such as defensive and offensive values. It is also possible to "splash cast" combat spells by not looking at a target but doing so grant very little experience.
Teleport spells are used to travel to key locations without having to travel there by foot. They can also be used to get out of tight combat situations. Teleport spells are not the only mean of teleportation as other items also offer teleports. The teleports offered by items do not require runes or magic level to be used.
Utility spells are spells that offer conveniences or enchants and are primarily meant to be used outside of combat.
Combat spells[]
Spell | Level | XP | Damage | Runes | |
---|---|---|---|---|---|
Air strike | 1 | 3 | 18 | ||
Water strike | 5 | 4 | 22 |
| |
Earth strike | 9 | 5 | 26 |
| |
Fire strike | 13 | 7 | 30 | ||
Air bolt | 17 | 9 | 37 |
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Water bolt | 23 | 12 | 43 |
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Earth bolt | 29 | 15 | 49 |
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Fire bolt | 35 | 19 | 55 |
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Air blast | 41 | 25 | 63 |
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Water blast | 47 | 28 | 71 |
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Earth blast | 53 | 35 | 79 |
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Fire blast | 59 | 42 | 87 |
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Air wave | 62 | 49 | 96 |
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Water wave | 65 | 57 | 104 |
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Earth wave | 70 | 63 | 112 |
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Fire wave | 75 | 75 | 120 |
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Elemental force | 90 | 100 | 140 |
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Dark elemental force | 95 | 110 | 152 |
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Apocalypse | 98 | 150 |
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Debuff spells[]
Spell | Level | XP | Damage | Effect | Runes | |
---|---|---|---|---|---|---|
Confuse | 3 | 6 | Reduces your opponent's attack by 5% for 7 seconds |
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Weaken | 11 | 10 | Reduces your opponent's strength by 5% for 7 seconds |
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Curse | 19 | 15 | Reduces your opponent's defence by 5% for 7 seconds |
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Freeze | 25 | 25 | 27 | Prevents your opponent from moving for 3 seconds |
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Vulnerability | 66 | 40 | Reduces your opponent's defence by 10% for 7 seconds |
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Enfeeble | 73 | 50 | Reduces your opponent's strength by 10% for 7 seconds |
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Stun | 80 |
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Teleport spells[]
Spell | Level | XP | Location | Runes | ||
---|---|---|---|---|---|---|
Home teleport | 1 | 0 | None | |||
Teleport to Lumbridge | 10 | 6 | -337 / 69 / 180 | |||
Teleport to Varrock | 25 | 13 | -368 / 70 / -454 | |||
Teleport to Island | 40 | 10 |
| |||
Teleport to Camelot's castle | 45 | 18 | -1739 / 69 / -631 | |||
Teleport to Edgeville | 48 | 18 | -752 / 69 / -665 |
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Teleport to Falador | 55 | 21 | -1124 / 69 / -306 |
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Teleport to Taverley | 60 | 22 | -1372 / 78 / -440 |
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Teleport to Canifis | 70 | 25 | 489 / 73 / -634 |
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Teleport to Entrana | 80 | 29 |
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Teleport to Crandor | 85 | 30 |
Utility spells[]
Spell | Level | XP | Effect | Runes | |
---|---|---|---|---|---|
Level 1 enchant | 7 | Enchants Sapphire jewelry |
| ||
Bones to banana | 15 | Transforms all normal bones into bananas |
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Low alchemy | 21 | 11 | Turns an item into pile of coins worth 40% of its shops selling price |
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Level 2 enchant | 27 | Enchants Emerald jewelry. |
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Superheat | 43 | 18 | Smelts ores into bars without a furnace |
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Level 3 enchant | 49 | Enchants Ruby jewelry. |
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High alchemy | 55 | 22 | Turns an item into pile of coins worth 60% of its shops selling price |
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Level 4 enchant | 57 | Enchants Diamond jewelry. |
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Level 5 enchant | 68 | Enchants Dragonstone jewelry. |
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Level 6 enchant | 87 | Enchants Onyx jewelry. |
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Boosts[]
Magic stats can be temporarily boosted with Herblore potions.
Tips & Notes[]
- Low alchemy is one of the various ways to make money in Minescape.
- High alchemy is one of the only current ways to estimate prices of different items.
- Since Magic is a companion skill to Runecrafting, It is recommended to bank your runes while training as it reduces the need to buy them later.
Updates[]
- As of the release of Elemental staves in the Season 2 Patch 11 Update, Wands are no longer required to cast spells. See more here.
Skills |
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Agility •
Attack •
Constitution •
Construction •
Cooking •
Crafting •
Defence •
Exploration •
Farming |