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Thieving
Thieving skill guide

Thieving is a support skill that allows to steal from mobs and stalls. Emptying pockets can be quite lucrative and net a hefty sum early on. Later levels offer an alternative way to obtain items and resources such as food and ores. Higher level mobs offer more rewarding pickpockets as well.

Training[]

To pick pockets, crouch and right click an entity to attempt stealing. A successful attempt rewards experience and possibly items from the target's thieving drop table. It is possible to earn multiple drops with each success.

After successfully stealing from a target, they enter a state of high alert lasting 40 seconds during which it becomes much harder to successfully pick pocket from them. During high alert, an entity only gives roughly 10% of the normal experience when stolen from. High alert also prevents item drops to be obtained. Successful pickpocket attempts during high alert further decrease the experience and increases the chances of being caught.

Failed pickpocket attempts lead to getting caught which causes a stun, lasting a few seconds. Stun slows movement, prevents sprinting, impairs vision and also deals a small amount of damage. The entity will also go into high alert mode.

An efficient way to train thieving is to find an area with several entities of the same type and pick their pockets one after another to avoid the high alert cooldown period.

Entities[]

The table below shows all of the mobs that can be pickpocketed from, what thieving level they require, how much experience they give upon successful pickpocket and some of the locations where they can be found.

Mob Level XP Location
Man 1 5
  • Most cities
Woman 1 5
  • Most cities
Goblin 2 7
Goblin chief 5 13
Farmer 10 13
Highwayman 7 17
  • Most roads between cities and villages
Dark wizard (Level 10) 10 23
Monk 12 27
Wizard 15 33
Guard 19 41
Dark wizard 20 43
Pirate 22 47
Al-Kharid warrior 25 53
Dark wizard 30 63
Hobgoblin 32 67
Dark wizard 35 73
  • Cave of Ordeals
Druid 35 73
Cave goblin 36 75
  • Dwarven mine
Barbarian 40 83
Dark wizard 40 83
Al-Kharid bandit 45 93
Assassin 50 103
Beekeeper 58 119
Thug 65 133
Paladin 73 149
Smuggler 80 163
Far away man 90 183


Stalls[]

Thieving from stalls is an alternative method for training Thieving for those who want a less intensive option. To steal from a stall, interact with it by right clicking and you will receive the XP and an item related to the type of stall. An item will appear to be removed from the stall, and after a cooldown it will reappear and you can steal from the stall again.

Stall Level XP Location
Vegetables stall 5 5
Bakery stall 5 5
Leather stall 15 14
Fruits stall 20 14
Fishing stall 35 47
Fur stall 45 450
Silver stall 50 76
Standard fishing stall 55 47
Runes stall 65 130
Spice stall 65 175
Expensive fishing stall 75 180
Scimitars stall 80 220
Ores stall 90 363
Gem stall 95 2000


Tips[]

  • Because the high alert cooldown is so long, for the lower level mobs the best strategy is to find a small group of 2-3 and pickpocket them and kill them. This way, they will be forced to respawn and the normal cooldown will be negated.
  • Failure rates for each mob are higher at their required level and decrease as you level up more, so it is recommended to level your Thieving above a mob's required level before moving on to that mob, otherwise your XP rates will be lower than if you stayed at the lower level mob. For example, Al-Kharid warriors require 25 Thieving but it would be better to wait until level 30 before starting them. Beekeepers require 58 Thieving but are best started around level 70.
  • Some mobs, like Barbarians, are highly spread out. Using speed potions would be highly advantageous, allowing moving around more quickly and cut down the time travelling between each entity.

Related Videos[]

Thieving_Guide_1-30_-Minescape-

Thieving Guide 1-30 -Minescape-


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